

Links
Release dates
Full Release
May 28, 2002
PS2
Aug 04, 2002
NGC
Aug 23, 2002
XBOX
Sep 06, 2002
NGC
Sep 06, 2002
NGC
Developers
Publishers
Average playtime
5 hours
Main story
N/A
Main + extra
30 hours
Completionist
About the game
Combine the many tricks and styles of the extreme sport, inline skating, with a Tony Hawk style system, complete with objectives and huge arenas, and you have Aggressive Inline. Progress through the career mode, where you must complete objectives (such as grind a certain object(s) to jump over large gaps and gain points) to open up further arenas, which there are 7 in all, and once your bored with them, you can make your own in the park editor. The game doesn't use a hard time limit but the so-called "juice meter": it fills up when performing stunts and if it gets empty, the level ends. During the game you level up your character in seven stats, e.g. speed and grinds. The game uses a "learning by doing" approach to this, meaning that the stat improves if you perform the associated actions often enough. There are also five hidden keys in each level which open up new areas within the level.
Links
Release dates
Full Release
May 28, 2002
PS2
Aug 04, 2002
NGC
Aug 23, 2002
XBOX
Sep 06, 2002
NGC
Sep 06, 2002
NGC
Developers
Publishers
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