Average playtime
N/A
Main story
N/A
Main + extra
N/A
Completionist
About the game
There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
Links
Release dates
Full Release
1987
C64
1987
ACPC
1987
Atari8bit
1987
ZXS
Developers
Publishers
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Grid
Aquapark.io
Aquapark.io