

Links
Release dates
Full Release
Jul 24, 2003
Arcade
Jul 24, 2003
neogeomvs
Nov 13, 2003
neogeoaes
Dec 23, 2003
PS2
Sep 28, 2004
XBOX
Oct 07, 2004
XBOX
Mar 18, 2005
XBOX
May 01, 2005
PS2
May 13, 2005
XBOX
Developers
Average playtime
2 hours
Main story
4 hours
Main + extra
5 hours
Completionist
About the game
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Links
Release dates
Full Release
Jul 24, 2003
Arcade
Jul 24, 2003
neogeomvs
Nov 13, 2003
neogeoaes
Dec 23, 2003
PS2
Sep 28, 2004
XBOX
Oct 07, 2004
XBOX
Mar 18, 2005
XBOX
May 01, 2005
PS2
May 13, 2005
XBOX
Developers
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