SNK vs. Capcom: SVC Chaos's background
SNK vs. Capcom: SVC Chaos
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Links
  • wikia
  • wikipedia
  • twitch
Release dates

Full Release

Jul 24, 2003

Arcade

Jul 24, 2003

neogeomvs

Nov 13, 2003

neogeoaes

Dec 23, 2003

PS2

Sep 28, 2004

XBOX

Oct 07, 2004

XBOX

Mar 18, 2005

XBOX

May 01, 2005

PS2

May 13, 2005

XBOX

Developers

SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

Release date

Jul 24, 2003

Genres

Platforms

User score

69%

Out of 20

Average playtime

2 hours

Main story


4 hours

Main + extra


5 hours

Completionist

  • Asset 2
  • Asset 3
  • Asset 4
  • Asset 5
  • Asset 6
  • Asset 7
  • Asset 8
  • Asset 9
  • Asset 10
  • Asset 11
  • Asset 12

About the game

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Links
  • wikia
  • wikipedia
  • twitch
Release dates

Full Release

Jul 24, 2003

Arcade

Jul 24, 2003

neogeomvs

Nov 13, 2003

neogeoaes

Dec 23, 2003

PS2

Sep 28, 2004

XBOX

Oct 07, 2004

XBOX

Mar 18, 2005

XBOX

May 01, 2005

PS2

May 13, 2005

XBOX

Developers

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