Links
Release dates
Full Release
Mar 23, 1994
Arcade
Apr 05, 1994
Arcade
Nov 06, 1994
3DO
Nov 13, 1994
3DO
1995
DOS
1995
DOS
1995
Amiga
Dec 22, 2000
DC
Developers
Average playtime
2 hours
Main story
4 hours
Main + extra
8 hours
Completionist
About the game
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.
Links
Release dates
Full Release
Mar 23, 1994
Arcade
Apr 05, 1994
Arcade
Nov 06, 1994
3DO
Nov 13, 1994
3DO
1995
DOS
1995
DOS
1995
Amiga
Dec 22, 2000
DC
Developers
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