Metal Gear Solid V: The Phantom Pain's background
Metal Gear Solid V: The Phantom Pain
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Enlaces

  • official
  • steam
  • wikia
  • wikipedia
  • facebook
  • twitter
  • twitch
  • reddit

Fechas de lanzamiento

Sep 01, 2015

PS3

Sep 01, 2015

PC

Sep 01, 2015

XONE

Sep 01, 2015

PS4

Sep 01, 2015

X360

Desarrolladores

Distribuidores

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

Fecha de lanzamiento

Sep 01, 2015

Géneros

Plataformas

Puntuación de usuarios

90%

de 997

Tiempo de juego promedio

46 hours

Historia principal


81 hours

Principal + extra


163 hours

Completista

  • Asset 8
  • Asset 9
  • Asset 10
  • Asset 11
  • Asset 12
  • Asset 13
  • Asset 14

Acerca del juego

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

Enlaces

  • official
  • steam
  • wikia
  • wikipedia
  • facebook
  • twitter
  • twitch
  • reddit

Fechas de lanzamiento

Sep 01, 2015

PS3

Sep 01, 2015

PC

Sep 01, 2015

XONE

Sep 01, 2015

PS4

Sep 01, 2015

X360

Desarrolladores

Distribuidores

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