Samurai Shodown 64's background
Samurai Shodown 64
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Samurai Shodown 64

Samurai Shodown 64

Fecha de lanzamiento

Dec 19, 1997

Géneros

Plataformas

Puntuación de usuarios

N/A

Tiempo de juego promedio

N/A

Historia principal


N/A

Principal + extra


N/A

Completista

  • Asset 2
  • Asset 3
  • Asset 4
  • Asset 5

Acerca del juego

Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown series on the 16-bit Neo Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities.

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  • official
  • wikia
  • wikipedia
  • twitch
Fechas de lanzamiento
Desarrolladores
Distribuidores

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