Metal Gear Solid V: The Phantom Pain's background
Metal Gear Solid V: The Phantom Pain
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Links

  • official
  • steam
  • wikia
  • wikipedia
  • facebook
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  • twitch
  • reddit

Release dates

Sep 01, 2015

PS3

Sep 01, 2015

PC

Sep 01, 2015

XONE

Sep 01, 2015

PS4

Sep 01, 2015

X360

Publishers

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

Release date

Sep 01, 2015

Genres

Platforms

User score

91%

Out of 971

Average playtime

46 hours

Main story


81 hours

Main + extra


163 hours

Completionist

  • Asset 5
  • Asset 6
  • Asset 7
  • Asset 8
  • Asset 9
  • Asset 10
  • Asset 11

About the game

Metal Gear Solid V: The Phantom Pain is the final game in the Metal Gear series. It is the sequel to Metal Gear Solid V: Ground Zeroes released the year before and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

Links

  • official
  • steam
  • wikia
  • wikipedia
  • facebook
  • twitter
  • twitch
  • reddit

Release dates

Sep 01, 2015

PS3

Sep 01, 2015

PC

Sep 01, 2015

XONE

Sep 01, 2015

PS4

Sep 01, 2015

X360

Publishers

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