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Final Fantasy XIV Online
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    Release dates

    Offline

    Nov 11, 2012

    PC

    Cancelled

    TBD

    PS3

    Full Release

    Sep 30, 2010

    PC

    Final Fantasy XIV Online

    Final Fantasy XIV Online

    Release date

    Sep 30, 2010

    Genres

    Platforms

    User score

    43%

    Out of 30

    Average playtime

    N/A

    Main story


    1067 hours

    Main + extra


    N/A

    Completionist

    • Asset 4

    About the game

    Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.

    Links
      Release dates

      Offline

      Nov 11, 2012

      PC

      Cancelled

      TBD

      PS3

      Full Release

      Sep 30, 2010

      PC

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