Street Fighter II Turbo: Hyper Fighting's background
Street Fighter II Turbo: Hyper Fighting
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Links
  • official
  • wikipedia
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Release dates

Full Release

Dec 10, 1992

Arcade

Dec 21, 1992

Arcade

Jul 11, 1993

SFAM

Aug 02, 2006

X360

Jun 25, 2007

Wii

Jul 20, 2007

Wii

Jul 20, 2007

Wii

Aug 10, 2007

Wii

Developers
Publishers

Street Fighter II Turbo: Hyper Fighting

Street Fighter II Turbo: Hyper Fighting

Release date

Dec 10, 1992

Parent game

Genres

Platforms

User score

77%

Out of 12

Average playtime

1 hours

Main story


4 hours

Main + extra


12 hours

Completionist

  • Asset 1
  • Asset 2
  • Asset 3

About the game

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance. Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.

Links
  • official
  • wikipedia
  • twitch
Release dates

Full Release

Dec 10, 1992

Arcade

Dec 21, 1992

Arcade

Jul 11, 1993

SFAM

Aug 02, 2006

X360

Jun 25, 2007

Wii

Jul 20, 2007

Wii

Jul 20, 2007

Wii

Aug 10, 2007

Wii

Developers
Publishers

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